Fit and Proper began with one verb: due diligence. The player is a Field Technician, Grade II at the fictional Verano Gaming Control Board. Manufacturers submit gaming devices; your job is to decide what the retained evidence can support.

That work is now performed through Certification Arcade. Every filing assigns two short programs: one establishes the machine or software identity, and one reconstructs the return. Different cabinets ask for timing, physics, targeting, routing, rhythm, pattern recognition, or other skills instead of asking the player to keep pressing a safe continue button.

Each clear awards a visible clue packet, identifies what that evidence proves, and names the deficiency category it can support. Two packets open the DOCKET filing desk. The programs produce evidence; the player still owns the certificate or deficiency.

The Board, its jurisdiction, its manufacturers, and its employees are fictional. That distance lets the game examine institutional behavior without impersonating a real regulator.

The workstation, office, and certification flow still follow the first design rule: the game should make the player do the work before asking what the work means.